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Buenos Aires, Argentina · Open to opportunities

Ian Kuznicki

Game Programmer

Five years building multiplayer systems, netcode and gameplay in Unity and Unreal, across mixed-reality, mobile and PC projects.

Featured work

Projects I’ve helped ship

Eggscape — 3Dar

Eggscape

2022 – 2025

3Dar · Game Programmer

Unity · C# · Photon Quantum

Award: Venice Immersive 2022 — 3rd place, Special Jury Prize

A mixed-reality multiplayer platformer where table-top egg characters navigate your real-world space. I owned multiplayer game modes and led the netcode migration that took lobbies from 4 to 20 concurrent players.

MultiplayerNetcodeXR / MRUnity
Hollow Flowers — Ruido Amigo

Hollow Flowers

2025

Ruido Amigo · Game Programmer

Unreal Engine · Blueprints

Part of a transmedia universe — game, film, series and comic

A narrative sci-fi/horror adventure about Kei, the last person in the world, travelling through dreams and memories. I built gameplay features and designed levels for the demo release.

NarrativeUnreal EngineLevel DesignGameplay

Much of my recent work is under NDA — see the experience timeline below for the systems and outcomes I delivered on those projects. Jam entries and smaller collaborations are on itch.io .

Career

Experience

  1. Game Programmer · Innoverse Studios

    2026

    Multiplayer project NDA

    • Implemented release-ready multiplayer systems with Photon PUN 2.
    • Designed and built the core gameplay features that defined the MVP scope.
    MultiplayerPhoton PUN 2Unity
  2. Lead Game Programmer · Confidential — Mobile Messaging Startup

    2025 – 2026

    Mobile application NDA

    • Architected a mobile app with decoupled systems for real-time messaging, media handling and networked multiplayer minigames.
    • Built Firebase systems for user authentication and data storage.
    • Led polish and clean-up efforts driving the project to MVP release.
    Software ArchitectureFirebaseReal-timeLeadership
  3. Game Programmer · Blue Gravity Studios

    2025

    Multiple client projects NDA

    • Planned and implemented the architecture of multiplayer projects.
    • Contributed to account authentication and matchmaking using Unity Cloud.
    • Trained and developed machine-learning models with the ML-Agents package.
    MultiplayerUnity CloudML-Agents
  4. Game Programmer · Ruido Amigo

    2025

    Hollow Flowers — narrative adventure

    • Designed levels and gameplay mechanics for a demo release.
    • Developed features and systems in Unreal Engine Blueprints.
    • Contributed to project planning and the development timeline.
    Unreal EngineLevel DesignGameplayNarrative
  5. Game Programmer · 3Dar

    2022 – 2025

    Eggscape — mixed-reality multiplayer platformer

    • Designed and developed multiplayer game modes and gameplay mechanics in Unity with C# and Photon Quantum.
    • Integrated Mixed Reality support — headset controller and visor interactions.
    • Migrated multiplayer infrastructure from Fish-Net to Photon Quantum, raising lobby size from 4 to 20 concurrent players.
    • Helped stabilize and support the project through release.
    Photon QuantumNetcodeXR / MRUnity
  6. Assistant Game Development Professor · I.M.A.G.E. Campus

    2024 – 2025

    Development Laboratory · Techniques for Game Design

    • Co-delivered lectures and ran the hands-on lab sessions for two game development courses.
    • Mentored student teams through their projects — reviewing code and design, and unblocking them when they stalled.
    • Planned course content together with the lead professor, adapting it to how students were actually progressing.
    • Evaluated student work and gave structured feedback on submissions and final projects.
    TeachingMentoringLeadershipCommunication

Toolbox

Skills & proficiencies

Languages

  • C++
  • C#

Engines & Tools

  • Unity
  • Unreal Engine
  • XR / MR Development
  • Wwise
  • Git
  • Perforce

Multiplayer & Backend

  • Photon Quantum
  • Photon PUN 2
  • Fish-Net
  • Unity Cloud
  • Firebase
  • ML-Agents

Engineering

  • Software Architecture
  • Multiplayer Netcode
  • Gameplay Systems
  • Linear Algebra
  • Physics

Practice & Team

  • Scrum
  • Kanban
  • Leadership
  • Mentoring
  • Team Collaboration
  • Interdisciplinary Communication

Who I am

About

Portrait of Ian Kuznicki
Based in
Buenos Aires, Argentina
Languages
Spanish — Native · C2English — Advanced · C1
Education
Technical Degree in Video Game Development I.M.A.G.E. Campus · 2022 – 2026

For my whole life, I’ve chased videogames as an art medium and a form of expression. I’ve laughed with family in playful competition and been moved by emotional, deeply impactful experiences. Since joining the industry, my hunger for knowledge and my desire to tell meaningful stories have only grown.

I’ve worked for five years as a Game Programmer, contributing to Game Design on various projects. I’ve learned to design and implement stable, scalable systems that support a game’s core pillars, and I’ve had the pleasure of collaborating with colleagues who taught me best practices for teamwork, project collaboration, and effective communication.

I’m now eager to bring my experience, creativity, and technical skills to new projects, helping to craft games that engage, challenge, and inspire players.

Download full resume (PDF)

Get in touch